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Smoke 2015: New Features, Pricing, and Products unveiled at NAB

Posted by on Apr 12, 2014 in Blog, Smoke 2015, Smoke Conforming, Smoke Editing, Smoke Effects, Smoke Hardware, Smoke News | 1 comment

Smoke 2015: New Features, Pricing, and Products unveiled at NAB

At NAB this year, Autodesk revealed new features and a new pricing model for Smoke 2015. Here’s the quick scoop on what’s new for Smoke users. 3D Tracker inside Connect FX Direct access to Action from the Timeline, and other timeline effects improvements Improved integration with Final Cut Pro Better hardware support for graphics and I/O cards A new subscription and pricing model Here are the features a bit more in depth. New 3D Tracker For the first time, Smoke users get the 3D Tracker feature that has been present on the higher...

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When A Render Glitch Becomes Art

Posted by on May 9, 2013 in Blog | 0 comments

A coworker and friend named Kevin shared an image with me yesterday that he dug up. We first saw it way back in 2003 when we were working on effects shots for the Robert Rodriguez movie Spy Kids 2. We had been hammering on our Discreet Flames for weeks to get our slate of shots done. Both we and the machines were feeling the pressure. But the crowning achievement came when, after setting the comp to render, instead of the expected result the overtaxed machine produced this:   Beautiful, no? I remember sitting there in a daze, just...

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The Many Uses of Smoke for Mac in Post

Posted by on Mar 1, 2013 in Anchor Post, Blog | 0 comments

The Many Uses of Smoke for Mac in Post

Autodesk Smoke for Mac is a very deep program, offering a one-stop shop for Offline and Online Video Editing, Color Correction, Visual Effects, and more… is it the Swiss Army Knife of Post Production? In our facility the Smoke and Flame systems have been known as the go-to solution for a wide variety of tasks. I have used Autodesk Smoke for offline edits, visual effects shots, web videos, special venue projects, music videos, the list goes on and on. When I reach a wall with its capabilities, it’s still able to do enough to let me...

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Why Smoke is Ideal For Broadcast (Brian Mulligan via Provideocoalition.com)

Posted by on Feb 15, 2013 in Blog, Smoke Workflow | 0 comments

Why Smoke is Ideal For Broadcast (Brian Mulligan via Provideocoalition.com)

Brian Mulligan (http://bkmeditor.wordpress.com/) has posted an article on the Pro Video Coalition blog about why Smoke is an ideal tool for broadcast work. Brian’s perspective is from his experience at a broadcast network, where he has spent nearly two decades. The time constraints are similar to my own experience at a post production facility centered on commercial work, where my clients are usually ad agencies. Both are very deadline and change oriented, where Autodesk Smoke fits very well. Check out the post here. Enjoy the article,...

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Smoke Signals Autodesk Videocast Episode 13

Posted by on Feb 7, 2013 in Blog, Smoke News | 0 comments

Smoke Signals Autodesk Videocast Episode 13

In this edition of Smoke Signals, courtesy of Autodesk, Smoke Product Evangelist Marc-André Ferguson discusses how to purchase Smoke 2013, it’s system requirements, and the many tutorials available for it. Ken LaRue shares his tips on how to get started with Smoke. Check out the Smoke Learning Channel on YouTube for more great videos and tutorials. Want to see more videos? Sound off below and let us know what you would topics you would like covered…we appreciate your...

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GraphicSpeak Speaks Out on the Falling Price of Smoke

Posted by on Feb 5, 2013 in Blog, Smoke News | 0 comments

A website for graphics professionals, GraphicSpeak, has published an insighful look at how drastically the price of Smoke has fallen. They observe how in just fourteen years the price of Smoke has dropped from $250,000 to $3495, which is indeed a quite drastic reduction even in the cutting edge industry of digital content creation, where a steadily inverse relationship between price and performance is the norm. It should be noted that this is not quite an apples-to-apples comparison, since Autodesk Smoke was until just recently a turnkey...

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Autodesk Smoke 2013 Launches… What Now?

Posted by on Dec 19, 2012 in Blog, Smoke News, Smoke Resources | 0 comments

Autodesk Smoke 2013 Launches… What Now?

On December 17, 2012, the long-awaited update to Smoke 2013 for Mac broke the surly bonds of earth and took flight, to the collective benefit of video editors and effects artists everywhere. After six official public beta releases, not to mention many man-hours of time spent designing, testing, coding, implementing, and gathering feedback, this is a much anticipated release for the Smoke team at Autodesk. They are likely taking a much-deserved vacation, but they didn’t leave before posting this neat retrospective video that looks back...

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Smoke is Greater Than The Sum Of Its Parts

Posted by on Nov 24, 2012 in Blog | 0 comments

Smoke is Greater Than The Sum Of Its Parts

The phrase “Greater Than The Sum of Its Parts” usually means that there is a synergy present with the thing being talked about. Each individual component may not seem very large or meaningful in and of itself. However, when combined together, the resulting product is much more than the individual pieces were by themselves. Talking numbers, let’s assume a 2 is worth a value of 2. A 4 is worth a value of 4, and so on. By that reasoning, 2 +2 +2 + 4 = 10, correct? With the “Greater Than the Sum of its Parts”...

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Apple’s New Fusion Drive Worth the Cost

Posted by on Nov 10, 2012 in Blog, Smoke Hardware | 0 comments

Apple’s New Fusion Drive Worth the Cost

Via MacRumors.com: Now that people have had a few weeks with Apple’s new Fusion drive in the new 2012 Mac mini, some tests results and benchmarks are coming out verifying the increased speed and efficiency of the new piece of optional hardware. The add-on, which is $250 when purchased with a new Mac from the Apple store, was revealed during the iPad Mini press event. It promised to be a combination of the best of both worlds: 1 TB of ‘regular’ hard drive storage combined with 128 GB of solid state memory. An intelligent...

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How To Cheaply and Dramatically Improve Your Post Production Performance

Posted by on Nov 3, 2012 in Blog, Smoke Workflow | 0 comments

How To Cheaply and Dramatically Improve Your Post Production Performance

Whether you’re editing video, doing effects shots, creating motion graphics, I’m going to tell you a way to dramatically increase your speed and productivity… without spending a dime on hardware or software upgrades. Does that sound too good to be true? The method I’m about to tell you to dramatically increase your creative performance may not be what you think…it involves no installation of the latest driver or software update. It has nothing to do with plying craigslist for used components to soup up your...

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